GML,
HTML/CSS,
Bootstrap, C#,
C/C++,
JavaScript, Python,
Arduino
Gamemaker,
Unity,
Unreal
GitHub, Apps Script, Microsoft Excel, MATLAB, Adobe Illustrator, Photoshop, Premiere Pro, After Effects, Blender
I'm a passionate Game Development student at Florida Polytechnic University, excited about creating engaging and fun games. Originally from North Fort Myers, Florida, I moved to Lakeland to dive deeper into game development and sharpen my skills in programming and design.
I've built a solid foundation in game mechanics and design, working with tools like GameMaker, Unity and Unreal Engine. From developing unique gameplay mechanics and narrative systems in GameMaker to designing UI and game mechanics for mobile games in Unity, my experience covers a range of exciting projects. I've also played a key role in game jams and competitions, contributing to projects with physics-based mechanics, AI systems, and endless gameplay loops.
Beyond game development, I'm well-versed in web development. I'm skilled in HTML, CSS, JavaScript, and Bootstrap, and I've created responsive websites featuring automated email confirmations and Google Sheets integration. My freelance work on Fiverr involves building simple 2D video games and designing webpages.
I approach each project with enthusiasm and a desire to explore new technologies and ideas. My goal is to create unique, high-quality experiences in games, fueled by the passion I've had since childhood.
Favorite Video Games: Minecraft, Stardew Valley, Moonlighter, American Truck Simulator, Age of Empires, Among Us
Collaborating with a team to develop a mobile game using Unity and C#. Focusing on UI design, Unity Ads, game mechanics and Google Play Store integration.
Team project created in GameMaker for a 2-week game jam, featuring mirrored controls, a physics-based throwing mechanic, AI customers with random order times, and a random ingredient spawner.
Developed with Bootstrap, HTML, CSS, and JS; features responsive design, automated email confirmations, and Google Sheets integration.
Contributed to the development of combat mechanics, dialogue systems, and cutscenes using Unreal Engine's Blueprints and C++ while learning and collaborating with the team to refine and understand the implementation process.
SteamTeam project developed in GameMaker featuring an infinite, progressively challenging gameplay loop with custom animations. Includes a local high-scoring system with user input functionality. Placed 8th in TSA's FL state competition.
Custom portfolio website developed with HTML, CSS, and Bootstrap, featuring responsive design and modern style. Highlights relevant experience and projects.