This puzzle game challenges players to sort different types of birds that are mixed up on branches. To complete each level, players must organize the birds by type, placing the same species on a single branch to remove them from the puzzle.
What I Worked On:
Team Size: 2 - 4
Skills Used: Unity, C#, Github, Visual Studio
Project Length: +4 months
Platform: Mobile, Andriod
This task involves integrating branch management functionality into the UI, allowing players to interact with branches during gameplay. The goal is to provide an intuitive way to manage and utilize branches, which are key gameplay elements.
How I Achieved This:
The create branch button was implemented to manage branch icons and display the player's branch count in the Gameplay UI. Clicking the button removes a branch from the inventory and updates the UI through an event system, interacting with both GameplayManager and EditingManager to efficiently add branches.
Branch limits per level were enforced by disabling the button once the maximum number of branches is reached to ensure gameplay balance. Each branch created is counted as a move to keep the gameplay challenging and to incentivise the player to save their branches.
The Daily Reward Manager is a system designed to manage daily rewards for players, encouraging regular engagement. It tracks player logins, handles reward claims, and visually updates the UI to show claimed and available rewards.
How I Achieved This: