Apollo Launch is an infinite, space-themed game where players dodge asteroids and collect fuel to keep their ship flying. Featuring randomized spawns, increasing difficulty, and a local high score system, it offers progressively challenging gameplay.
What I Worked On:
Team Size: 3
Skills Used: GameMaker, GML, Leadership, Project management
Project Length: 6 months
Platform: PC
Apollo Launch is an endless runner arcade game where players take control of a rocket and navigate through space, aiming to achieve the highest possible score before the inevitable end. Inspired by the Apollo Space Mission, the game integrates rhythm-based launch sequences with classic dodge-and-collect mechanics, challenging players to balance speed, fuel, and agility.
In Apollo Launch, players control a rocket in an endless space environment, striving to maintain their speed and avoid obstacles to achieve the highest score possible. Players collect fuel to sustain their speed and dodge asteroids to prevent damage. The game continues indefinitely until the player loses all lives.
The randomized fuel and asteroid spawner is key to maintaining the infinite gameplay loop and adding variability to each playthrough. I created a system that spawns both fuel canisters and asteroids at random positions to challenge the player while providing fuel to continue the game. The randomness ensures that no two playthroughs are the same.
How I Achieved This: